Thursday, November 6, 2014

Review of Avenged Sevenfold's Hail To The King: Deathbat by Gizorama

Gizorama posted a review of Hail To The King: Deathbat, you can read some excerpts below:


The game’s story, supposedly based on the origin of the band’s mascot/logo, Deathbat, focuses around a king named Andronikos. Three gods create a land of good and evil, giving complete power to anyone who controls a sacred talisman. Andronikos, pure of spirit and stupid of name, unites the forces of good and seizes control of the talisman, but his victory is short lived as one of the three gods replaces him with an evil doppelganger, intent on ruining the lands Andronikos strove to protect. The rest of the story is about as shady as the alley behind my house, and the only necessary tidbits are that you’ve been resurrected and The Rev (R.I.P.) is your spirit guide as you fight your way through hordes of demons to reclaim your throne.

The game supposedly falls under the category of action-adventure RPG, but for all intents and purposes, it truly only fits the first word by just enough to not be considered false advertising. The entire experience plays out as a busy, linear hack-n-slash through various album-themed levels, but while a key element of RPG games is both the ability to interact with the world and the growth of a character, the only dialogue you encounter is from a handful of NPCs deadpanning their lines straight from the script, while the only sense of character development comes in the form of purchased weapons and slightly increased health options (which you also have to buy). There’s no leveling up or perk systems, just the simple task of collecting dropped coins, all the while hoping you live long enough to make it back to the shop so you can buy overly expensive consumables and slightly better weapons.

Click here to read the full interview.