Friday, August 29, 2014

M.Shadows responds to fans about Hail To The King: Deathbat

M.Shadows responded to some fans about Hail To The King: Deathbat, you can read below:

I don't think I've seen this asked yet... *goes to check the FAQs* Okay. My

1. Will there be a leveling system?
2. If so, will there be a level cap and what would the level cap be?
3. Will there be some sort of statistic system?
4. Was there any particular Legend of Zelda game in mind when you all came up with this, or is it based on the game series as a whole? (Ocarina of Time is my favorite Zelda game, just saying)
5. Is the main character restricted to a singular type of weapon or will there be a variety to choose from that are obtainable?

This game is its a kind of "Diablo"? Please answer me one thing: The Deathbat can "fly" through the stage?

M.Shadows: Hey - To answer some of these. The game is nothing like Diablo. People want to jump to that conclusion because they see a setting/ graphics that remind them of that game. Leveling up and upgrades are really not a part of this game. I would think of this gaming experience as more of a Mario or Zelda type game where you have to work your way through the game with minimal but acquired weapons. This is were the game differs from most mobil games nowadays. On the surface the game may seem like Diablo but once you get deeper the mechanics style of play will separate itself. As for stats there is really nothing to keep stats of, its an adventure game that could take you 20 min. to beat a level or 2 hours depending on how fast you figure it out. Keeping stats in this game would be pointless, we are trying to create an individual experience for exploring the world we created.

P.S. The deathbat does fly and you control him as long as you open up the bonus levels.


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